ACTION_NONE
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
ACTION_NONE, \
int action = ACTION_NONE;
ASSERT((aflt->flt_panic != 0) || (action != ACTION_NONE) ||