DCD_STATE_FATAL
if ((un->un_state & DCD_STATE_FATAL) == DCD_STATE_FATAL) {
((un->un_state & DCD_STATE_FATAL) == DCD_STATE_FATAL)) {
New_state(un, DCD_STATE_FATAL);
if ((un->un_state & DCD_STATE_FATAL) == DCD_STATE_FATAL)
(un->un_state == DCD_STATE_FATAL)) {