gl_print_char
gl_print_char(gl, c, ' ');
if(gl_print_char(gl, c, gl->line[gl->buff_curpos]))
if(gl_print_char(gl, pad ? pad : ' ', ' ') ||
if(gl_print_char(gl, *cptr, nextc ? nextc : pad))
if(gl_print_char(gl, *cptr, cptr[1]))
if(gl_print_char(gl, *cptr, cptr[1]))
if(gl_print_char(gl, *cptr, cptr[1]))
if(gl_print_char(gl, swap[0], swap[1]) ||
gl_print_char(gl, swap[1], gl->line[gl->buff_curpos+2]))
if(gl_print_char(gl, *cptr, cptr[1]))
static int gl_print_char(GetLine *gl, char c, char pad);
if(gl_print_char(gl, *pptr, pptr[1]))