gl_delete_chars
gl_delete_chars(gl, nc, gl->editor == GL_EMACS_MODE || gl->vi.command);
return gl_delete_chars(gl, count, gl->vi.command);
gl_delete_chars(gl, count, gl->vi.command);
return gl_delete_chars(gl,
return gl_delete_chars(gl,
return gl_delete_chars(gl, buff_curpos - gl->buff_curpos,
if(gl_delete_chars(gl, pos - gl->buff_curpos + 1, 1))
gl_delete_chars(gl, buff_curpos - gl->buff_curpos, 1))
if(gl_delete_chars(gl, gl->buff_mark - gl->buff_curpos, 1))
return gl_delete_chars(gl, count, 1) || gl_vi_insert(gl, 0, NULL);
static int gl_delete_chars(GetLine *gl, int nc, int cut);