bits_to_bytes
framesize += bits_to_bytes(size);
bits_to_bytes(expr->r_bitpos));
multiply = bits_to_bytes(target->bit_size);
size = bits_to_bytes(bits_in_bool) * bits_in_char;
base->value = bits_to_bytes(base_type->bit_size);
expr->value = bits_to_bytes(size);
expr->value = bits_to_bytes(size);
e->init_offset = from * bits_to_bytes(e->ctype->bit_size);
bits_to_bytes(ctype->bit_size));
multiply = is_void_type(base) ? 1 : bits_to_bytes(base->bit_size);
unsigned long value = bits_to_bytes(lbase->bit_size);
offset += bits_to_bytes(bits);
bits_to_bytes(sym->bit_size));
framesize += bits_to_bytes(size);
if (bits_to_bytes(bits + type_bits(tmp)) > tmp->ctype.alignment) {
offset += bits_to_bytes(bits);
return bits_to_bytes(bits);
return bits_to_bytes(type->bit_size);
bits_to_bytes(sym->bit_size),
sym->offset = bits_to_bytes(bit_size - bit_offset);
sym->offset = bits_to_bytes(bit_size);
unsigned long alignment = bits_to_bytes(bit_size);