b_uint
b_uint r = luaL_checkunsigned(L, 1);
if (i < 0 || !(r & ((b_uint)1 << (LUA_NBITS - 1))))
r = trim((r >> i) | ~(~(b_uint)0 >> i)); /* add signal bit */
b_uint r = luaL_checkunsigned(L, 1);
b_uint r = luaL_checkunsigned(L, 1);
b_uint r = luaL_checkunsigned(L, 1);
b_uint v = luaL_checkunsigned(L, 2);
static b_uint andaux (lua_State *L) {
b_uint r = ~(b_uint)0;
b_uint r = andaux(L);
b_uint r = andaux(L);
b_uint r = 0;
b_uint r = 0;
b_uint r = ~luaL_checkunsigned(L, 1);
static int b_shift (lua_State *L, b_uint r, int i) {