arc4random_uniform
arc4random_uniform(__uint32_t);
ret += arc4random_uniform(e->of.ct.max_random_delay * 60 - 1);
extern uint32_t arc4random_uniform(uint32_t);
return (arc4random_uniform(UINT16_MAX));
x[i] = arc4random_uniform(m); \
x[i] = arc4random_uniform(m) ? (j += 2) : (k += 2); \
ret = arc4random_uniform(100);
ret = arc4random_uniform(200);
switch (arc4random_uniform(3)) {
if (arc4random_uniform(100) > 90) {
if (fseek(f, arc4random_uniform(2 * BUFSIZ), SEEK_SET) != 0) {
if (fseek(f, arc4random_uniform(2 * BUFSIZ), SEEK_SET) != 0) {
uint_t target = 256 + arc4random_uniform(1024 - 256);
char c[2] = { arc4random_uniform('Z' - 'A') + 'A', '\0' };
sens = arc4random_uniform(nsensors);
inst = arc4random_uniform(ninst) + 1;
ms = arc4random_uniform(timeout) + skew;
uint32_t idx = arc4random_uniform(MAX_DOMAINS);
uint32_t s_idx = arc4random_uniform(i);