__runetype
_CurrentRuneLocale->__runetype[_c]) & _f;
_CurrentRuneLocale->__runetype[_c] & _f;
!!(_DefaultRuneLocale.__runetype[_c] & _f);
unsigned long __runetype[_CACHED_RUNES];
runes->__runetype[__c] & __f;
runes->__runetype[__c]) & __f;
rt = __runetype(loc->runelocale, c);
rt = loc->runelocale->__runetype[c];
if (rl->__runetype[wc] & wct)
rl->__runetype[x] = frl->runetype[x];
unsigned int __runetype[_CACHED_RUNES];
unsigned int __runetype(const _RuneLocale *, int);
lct->lc_ctype_mask = rl->__runetype;
.lc_ctype_mask = _DefaultRuneLocale.__runetype,
x = ((wc < 0 || wc >= _CACHED_RUNES) ? __runetype(rl, wc) :
rl->__runetype[wc]) & (_CTYPE_SWM|_CTYPE_R);