ZONE_STATE_INCOMPLETE
} else if (state == ZONE_STATE_INCOMPLETE && !force) {
zone_state_str(ZONE_STATE_INCOMPLETE),
} else if (state == ZONE_STATE_INCOMPLETE) {
zone_state_str(ZONE_STATE_INCOMPLETE),
min_state = ZONE_STATE_INCOMPLETE;
if (state == ZONE_STATE_INCOMPLETE) {
zone_state_str(ZONE_STATE_INCOMPLETE),
err = zone_set_state(target_zone, ZONE_STATE_INCOMPLETE);
ZONE_STATE_INCOMPLETE);
if ((err = zone_set_state(target_zone, ZONE_STATE_INCOMPLETE))
err = zone_set_state(target_zone, ZONE_STATE_INCOMPLETE);
state = ZONE_STATE_INCOMPLETE;
if (state != ZONE_STATE_INCOMPLETE && !force)
if (zstate == ZONE_STATE_INCOMPLETE &&
case ZONE_STATE_INCOMPLETE:
if (zstate < ZONE_STATE_INCOMPLETE) {
case ZONE_STATE_INCOMPLETE:
return (ZONE_STATE_INCOMPLETE);
return (ZONE_STATE_INCOMPLETE);
return (ZONE_STATE_INCOMPLETE);
return (ZONE_STATE_INCOMPLETE);
case ZONE_STATE_INCOMPLETE:
st = ZONE_STATE_INCOMPLETE;
case ZONE_STATE_INCOMPLETE:
case ZONE_STATE_INCOMPLETE:
case ZONE_STATE_INCOMPLETE:
ze->zone_state = ZONE_STATE_INCOMPLETE;
state != ZONE_STATE_INCOMPLETE)
case ZONE_STATE_INCOMPLETE: