CG_MAGIC
#define cg_chkmagic(cgp) ((cgp)->cg_magic == CG_MAGIC)
newcg->cg_magic = CG_MAGIC;
cgp->cg_magic, CG_MAGIC);
cgp->cg_magic = CG_MAGIC;
#define cg_chkmagic(cgp) ((cgp)->cg_magic == CG_MAGIC)
if (cgp->cg_magic == CG_MAGIC) {
} else if (ocgp->cg_magic == CG_MAGIC) {
icg.cg_magic = CG_MAGIC;
if (acg.cg_magic != CG_MAGIC) {
if (acg.cg_magic != CG_MAGIC) {
if (cg.cg_magic != CG_MAGIC)
(((cgp)->cg_magic != CG_MAGIC) \
(((cgp)->cg_magic != CG_MAGIC) \
(((cgp)->cg_magic != CG_MAGIC) \
(((cgp)->cg_magic != CG_MAGIC) \
((cgp)->cg_magic == CG_MAGIC || ((struct ocg *)(cgp))->cg_magic == CG_MAGIC)
if (cgp->cg_magic != CG_MAGIC) {
"magic number (0x%x)", cg, cgp->cg_magic, CG_MAGIC);
(((cgp)->cg_magic != CG_MAGIC) \
(((cgp)->cg_magic != CG_MAGIC) \
(((cgp)->cg_magic != CG_MAGIC) \
(((cgp)->cg_magic != CG_MAGIC) \
(((cgp)->cg_magic != CG_MAGIC) \
((cgp)->cg_magic == CG_MAGIC || \
((struct ocg *)(cgp))->cg_magic == CG_MAGIC)