VGA_TEXT_ROWS
fb_info.terminal.y = VGA_TEXT_ROWS;
for (i = 0; i < VGA_TEXT_ROWS; i++)
else if (row < VGA_TEXT_ROWS - 1)
for (i = 0; i < (VGA_TEXT_ROWS - 1) * VGA_TEXT_COLS; i++) {
vga_eraseline_impl(0, VGA_TEXT_ROWS - 1, color);
fb_info.terminal.y = VGA_TEXT_ROWS;
char shadow[VGA_TEXT_ROWS * VGA_TEXT_COLS * 2];
data->height = VGA_TEXT_ROWS;
if (da->row < 0 || da->row >= VGA_TEXT_ROWS ||
{ FBTYPE_SUNFAST_COLOR, VGA_TEXT_ROWS, VGA_TEXT_COLS, 1, 256, 0 },
ma->s_row < 0 || ma->s_row >= VGA_TEXT_ROWS ||
ma->e_row < 0 || ma->e_row >= VGA_TEXT_ROWS ||
ma->t_row < 0 || ma->t_row >= VGA_TEXT_ROWS ||
if (ma->t_row + rows_to_move > VGA_TEXT_ROWS ||
for (i = 0; i < VGA_TEXT_ROWS * VGA_TEXT_COLS; i++)
ca->row < 0 || ca->row >= VGA_TEXT_ROWS)
height = VGA_TEXT_ROWS;