TYPE_0
if (rp->rand_type == TYPE_0) rp->state[ -1 ] = rp->rand_type;
rp->rand_type = TYPE_0;
if (rp->rand_type == TYPE_0) rp->state[ -1 ] = rp->rand_type;
if (rp->rand_type == TYPE_0) rp->state[ -1 ] = rp->rand_type;
case TYPE_0:
if (rp->rand_type != TYPE_0) {
if (rp->rand_type == TYPE_0) {
if (rp->rand_type == TYPE_0) {