TSD_UNALLOCATED
func != TSD_UNALLOCATED &&
new_data[0] = TSD_UNALLOCATED;
tsdm->tsdm_destro[key] == TSD_UNALLOCATED) {
tsdm->tsdm_destro[key] = TSD_UNALLOCATED;
func != TSD_UNALLOCATED &&
func != TSD_UNALLOCATED &&
if (destructor != TSD_UNALLOCATED &&
(caddr32_t)(uintptr_t)TSD_UNALLOCATED) &&