ACPI_IMODE_LOAD_PASS1
ACPI_IMODE_LOAD_PASS1,
NULL, AmlStart, AmlLength, NULL, ACPI_IMODE_LOAD_PASS1);
ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH,
ACPI_IMODE_LOAD_PASS1,
ACPI_TYPE_LOCAL_RESOURCE, ACPI_IMODE_LOAD_PASS1,
ACPI_IMODE_LOAD_PASS1,
ACPI_IMODE_LOAD_PASS1, Flags,
ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
(WalkState->PassNumber != ACPI_IMODE_LOAD_PASS1)))
AmlLength, NULL, ACPI_IMODE_LOAD_PASS1);
AmlLength, NULL, ACPI_IMODE_LOAD_PASS1);
ACPI_IMODE_LOAD_PASS1, ACPI_NS_SEARCH_PARENT, WalkState, Node);
ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
(char *) &Arg->Named.Name, Type, ACPI_IMODE_LOAD_PASS1,
ACPI_IMODE_LOAD_PASS1, ACPI_NS_SEARCH_PARENT,
ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
PassNumber == ACPI_IMODE_LOAD_PASS1)
Status = AcpiNsOneCompleteParse (ACPI_IMODE_LOAD_PASS1,
if ((InterpreterMode != ACPI_IMODE_LOAD_PASS1) &&
Status = AcpiNsLookup (NULL, Path, ACPI_TYPE_METHOD, ACPI_IMODE_LOAD_PASS1,
if (WalkState->PassNumber == ACPI_IMODE_LOAD_PASS1)
if ((WalkState->PassNumber == ACPI_IMODE_LOAD_PASS1) &&