BSR2_RET
#define GetPosSlot2(pos, res) { BSR2_RET(pos, res); }
#define GetPosSlot(pos, res) { if (pos < kNumFullDistances) res = p->g_FastPos[pos]; else BSR2_RET(pos, res); }
BSR2_RET(pos, res);
#define GetPosSlot2(pos, res) { BSR2_RET(pos, res); }
#define GetPosSlot(pos, res) { if (pos < 2) res = pos; else BSR2_RET(pos, res); }