SLOTF_MEMORY
if ((slot->s_flags & (SLOTF_MEMORY | SLOTF_SDIO)) == 0) {
if (slot->s_flags & SLOTF_MEMORY) {
if (slot->s_flags & SLOTF_MEMORY) {
if ((slot->s_flags & SLOTF_MEMORY) == 0) {
} else if ((slot->s_flags & SLOTF_MEMORY) == 0) {