SFXGE_STARTED
if (sp->s_state == SFXGE_STARTED) {
if (sp->s_state == SFXGE_STARTED)
sp->s_state = SFXGE_STARTED;
if (sp->s_state != SFXGE_STARTED) {
if (sp->s_state != SFXGE_STARTED)
if (sp->s_state != SFXGE_STARTED) {