SFXGE_MAC_STARTED
if (sp->s_mac.sm_state != SFXGE_MAC_STARTED) {
if (smp->sm_state != SFXGE_MAC_STARTED)
if (smp->sm_state != SFXGE_MAC_STARTED)
while (smp->sm_state == SFXGE_MAC_STARTED) {
while (smp->sm_state == SFXGE_MAC_STARTED) {
ASSERT3U(smp->sm_state, ==, SFXGE_MAC_STARTED);
if (smp->sm_state == SFXGE_MAC_STARTED) {
smp->sm_state = SFXGE_MAC_STARTED;
if (smp->sm_state != SFXGE_MAC_STARTED)
if (smp->sm_state != SFXGE_MAC_STARTED)
smp->sm_state != SFXGE_MAC_STARTED) {
if (smp->sm_state != SFXGE_MAC_STARTED)
ASSERT3U(smp->sm_state, ==, SFXGE_MAC_STARTED);
if (smp->sm_state != SFXGE_MAC_STARTED)
if (smp->sm_state != SFXGE_MAC_STARTED)
if (smp->sm_state != SFXGE_MAC_STARTED) {
if (smp->sm_state != SFXGE_MAC_STARTED)