BLOCKS
z->state->mode = z->state->nowrap ? BLOCKS : METHOD;
z->state->mode = BLOCKS;
case BLOCKS:
if (z->state->mode != BLOCKS)
z->state->mode = BLOCKS;
z->state->mode = z->state->nowrap ? BLOCKS : METHOD;
z->state->mode = BLOCKS;
case BLOCKS:
z->state->mode = BLOCKS;
if (z->state->mode != BLOCKS)
z->state->mode = BLOCKS;
if (BLOCKS(lock, request)) {
if (BLOCKS(lock, request)) {
if (BLOCKS(lock, request)) {
if (BLOCKS(lock, request)) {
if (BLOCKS(lock, vertex)) {
if (BLOCKS(lock, request)) {
if (BLOCKS(lock, request)) {
if (BLOCKS(lock1, lock)) {
} else if (BLOCKS(lock, lock1)) {
if (BLOCKS(lock2, lock1)) {
if (BLOCKS(lock2, lock1)) {
ASSERT(BLOCKS(ep->to_vertex, lock1));