RNG_MAX_BLOCK_ATTEMPTS
if (++blockcount > RNG_MAX_BLOCK_ATTEMPTS) {
RNG_MAX_BLOCK_ATTEMPTS);
if (++blockcount > RNG_MAX_BLOCK_ATTEMPTS) {
RNG_MAX_BLOCK_ATTEMPTS);
RNG_MAX_BLOCK_ATTEMPTS) {
RNG_MAX_BLOCK_ATTEMPTS);
if (++blockcount > RNG_MAX_BLOCK_ATTEMPTS) {
RNG_MAX_BLOCK_ATTEMPTS);
if (++blockcount > RNG_MAX_BLOCK_ATTEMPTS) {
RNG_MAX_BLOCK_ATTEMPTS);
if (++blockcount > RNG_MAX_BLOCK_ATTEMPTS) {
RNG_MAX_BLOCK_ATTEMPTS);