PS_IDLE
if (t->t_pshandle == NULL || Pstate(t->t_pshandle) == PS_IDLE) {
case PS_IDLE:
if (t->t_pshandle != NULL && Pstate(t->t_pshandle) != PS_IDLE) {
if (state != PS_DEAD && state != PS_IDLE) {
if (state != PS_DEAD && state != PS_IDLE)
(state = Pstate(t->t_pshandle)) != PS_DEAD && state != PS_IDLE) {
if (t->t_pshandle == NULL || Pstate(t->t_pshandle) == PS_IDLE) {
if (psp != NULL && state != PS_UNDEAD && state != PS_IDLE)
} else if (state == PS_IDLE) {
if (state != PS_UNDEAD && state != PS_IDLE) {
case PS_IDLE:
if (opt_t && (Pstate(t->t_pshandle) == PS_IDLE ||
} else if (t->t_pshandle != NULL && Pstate(t->t_pshandle) != PS_IDLE) {
if (t->t_pshandle == NULL || Pstate(t->t_pshandle) == PS_IDLE)
case PS_IDLE:
if (aout_path == NULL && state != PS_DEAD && state != PS_IDLE) {
if ((t->t_pshandle != NULL && state != PS_DEAD && state != PS_IDLE) ||
if (t->t_pshandle != NULL && state != PS_DEAD && state != PS_IDLE) {
if (P->state == PS_DEAD || P->state == PS_IDLE)
if (P->state == PS_IDLE) {
case PS_IDLE:
if (P->state == PS_DEAD || P->state == PS_IDLE)
if (P->state == PS_IDLE) {
P->state == PS_IDLE) {
P->state == PS_IDLE) {
P->state == PS_IDLE) {
P->state == PS_IDLE) {
P->state == PS_IDLE) {
P->state == PS_IDLE)
P->state == PS_IDLE)
P->state == PS_IDLE)
P->state == PS_IDLE)
case PS_IDLE:
if (P->state == PS_IDLE)
if (P->state == PS_UNDEAD || P->state == PS_IDLE)
if (P->state == PS_DEAD || P->state == PS_IDLE)
P->state = PS_IDLE;
if (P->state == PS_IDLE) {
if (P->state == PS_IDLE) {
if (P->state == PS_IDLE) {
if (P->state == PS_IDLE) {
if (P->state == PS_IDLE) {
if (P->state == PS_IDLE) {
if (P->state == PS_IDLE) {
if (P->state == PS_IDLE) {
if (P->state == PS_IDLE) {
if (P->state == PS_DEAD || P->state == PS_IDLE) {
else if (Prd_agent(P) != NULL || P->state == PS_IDLE)
if (P->rap == NULL && P->state != PS_DEAD && P->state != PS_IDLE) {
if (P->state == PS_IDLE && name == PR_OBJ_EXEC && P->info_valid == 1 &&
P->state == PS_IDLE) {
if (P->state == PS_DEAD || P->state == PS_UNDEAD || P->state == PS_IDLE)