P4
z * P4)) + y;
z * P4)) + y;
(z * z) * (P3 + z * P4));
* (P3 + z * P4)) - PI3O2_L;
(z * z) * (P3 + z * P4));
w = (x * z) * ((P1 + z * P2) + (z * z) * (P3 + z * P4));
(z * z) * (P3 + z * P4));
(z * z) * (P3 + z * P4)) - PI2_L;
#define PoL(x, z) ((x * z) * ((P1 + z * P2) + (z * z) * (P3 + z * P4)))
P4 = -1.65343915343915303310185228411892601606669528828e-0006L,
r = (x - t * (P1 + t * (P2 + t * (P3 + t * (P4 + t *
w = ((P0 * x) * (P1 + z * (P2 + z)) * (P3 + z * (P4 + z)))
(P3 + z * (P4 + z))) *
w = ((P0 * y) * (P1 + z * (P2 + z)) * (P3 + z * (P4 + z))) *
w = ((P0 * y) * (P1 + z * (P2 + z)) * (P3 + z * (P4 + z))) *
(P4 + z *
(P4 + z *
P4 = -1.65339022054652515390e-06, /* 0xBEBBBD41, 0xC5D26BF1 */
c = x - t * (P1 + t * (P2 + t * (P3 + t * (P4 + t * P5))));
P = s2t + (w * s2) * ((P1 + w * P2) + (w * w) * ((P3 + w * P4)
P4 = .00043402777777777777774746781319264872413156956512109375L,
b##N = (s##N * s##N) * (mhalf + s##N * (P3 + s##N * (P4 + \
b0 = (s0 * s0) * (mhalf + s0 * (P3 + s0 * (P4 +
b1 = (s1 * s1) * (mhalf + s1 * (P3 + s1 * (P4 +
b2 = (s2 * s2) * (mhalf + s2 * (P3 + s2 * (P4 +
b3 = (s3 * s3) * (mhalf + s3 * (P3 + s3 * (P4 +