A_STATE_START
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
if (tem->tvs_state == A_STATE_START) { /* Normal state? */
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
if (tem->tvs_state == A_STATE_START) { /* Normal state? */
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
tem->tvs_state = A_STATE_START;
btem->btem_state = A_STATE_START;
btem->btem_state = A_STATE_START;
if (btem->btem_state == A_STATE_START) {
btem->btem_state = A_STATE_START;
btem->btem_state = A_STATE_START;
btem->btem_state = A_STATE_START;