MOB1
{ /* BPU_COUNTER2 */ 0x302, 0x362, BSU1|FSB1|MOB1|PMH1|BPU1|IS1|ITLB1|IX1},
{ /* BPU_COUNTER3 */ 0x303, 0x363, BSU1|FSB1|MOB1|PMH1|BPU1|IS1|ITLB1|IX1},
{ "MOB_load_replay", MOB0|MOB1, 0x35, 0x3, 0x2, C(0)|C(1)|C(2)|C(3) },