Symbol: DBG_REG_FRAMING_MODE
usr/src/uts/common/io/bnxe/577xx/hsi/hw/include/57712_reg.h
3612
#define DBG_REG_FRAMING_MODE 0xc02cUL //ACCESS:RW DataWidth:0x2 Description: debug only: These bits indicate the framing mode: 0 - tdm (32/64) mode; 1 - 64 bits mode; 2 - 24 bits mode;
usr/src/uts/common/io/qede/579xx/hsi/hw/reg_addr.h
34389
#define DBG_REG_FRAMING_MODE 0x010058UL //Access:RW DataWidth:0x2 // Framing modes: 0 - 128b STORM (A and B) data is logged 1 - 64b STORM (A and B) data + 4 different (in general case) HW blocks are logged 2 - 32b STORM (A and B) data + 6 different (in general case) HW blocks are logged 3 - 8 different (in general case) HW blocks are logged
usr/src/uts/common/io/qede/579xx/hsi/hw/reg_addr_ah_compile15.h
30884
#define DBG_REG_FRAMING_MODE 0x010058UL //Access:RW DataWidth:0x3 Framing mode 0 is 128b from one STORM; Framing mode 1 is 2 HW blocks of 32b + 64b STORM; Framing mode 2 is 3 HW blocks of 32b + 32b STORM; Framing mode 3 is 4 HW blocks of 32b; Framing mode 4 is 4 HW blocks of 64b Chips: BB_A0 BB_B0 K2
usr/src/uts/common/io/qede/579xx/hsi/hw/reg_addr_bb.h
34357
#define DBG_REG_FRAMING_MODE 0x010058UL //Access:RW DataWidth:0x3 // Framing mode 0 is 128b from one STORM; Framing mode 1 is 2 HW blocks of 32b + 64b STORM; Framing mode 2 is 3 HW blocks of 32b + 32b STORM; Framing mode 3 is 4 HW blocks of 32b; Framing mode 4 is 4 HW blocks of 64b
usr/src/uts/common/io/qede/579xx/hsi/hw/reg_addr_e5.h
34357
#define DBG_REG_FRAMING_MODE 0x010058UL //Access:RW DataWidth:0x2 // Framing modes: 0 - 128b STORM (A and B) data is logged 1 - 64b STORM (A and B) data + 4 different (in general case) HW blocks are logged 2 - 32b STORM (A and B) data + 6 different (in general case) HW blocks are logged 3 - 8 different (in general case) HW blocks are logged
usr/src/uts/common/io/qede/579xx/hsi/hw/reg_addr_k2.h
34357
#define DBG_REG_FRAMING_MODE 0x010058UL //Access:RW DataWidth:0x3 // Framing mode 0 is 128b from one STORM; Framing mode 1 is 2 HW blocks of 32b + 64b STORM; Framing mode 2 is 3 HW blocks of 32b + 32b STORM; Framing mode 3 is 4 HW blocks of 32b; Framing mode 4 is 4 HW blocks of 64b