#include <math.h>
#include <stdint.h>
static const float
ivln10hi = 4.3432617188e-01,
ivln10lo = -3.1689971365e-05,
log10_2hi = 3.0102920532e-01,
log10_2lo = 7.9034151668e-07,
Lg1 = 0xaaaaaa.0p-24,
Lg2 = 0xccce13.0p-25,
Lg3 = 0x91e9ee.0p-25,
Lg4 = 0xf89e26.0p-26;
float log10f(float x)
{
union {float f; uint32_t i;} u = {x};
float_t hfsq,f,s,z,R,w,t1,t2,dk,hi,lo;
uint32_t ix;
int k;
ix = u.i;
k = 0;
if (ix < 0x00800000 || ix>>31) {
if (ix<<1 == 0)
return -1/(x*x);
if (ix>>31)
return (x-x)/0.0f;
k -= 25;
x *= 0x1p25f;
u.f = x;
ix = u.i;
} else if (ix >= 0x7f800000) {
return x;
} else if (ix == 0x3f800000)
return 0;
ix += 0x3f800000 - 0x3f3504f3;
k += (int)(ix>>23) - 0x7f;
ix = (ix&0x007fffff) + 0x3f3504f3;
u.i = ix;
x = u.f;
f = x - 1.0f;
s = f/(2.0f + f);
z = s*s;
w = z*z;
t1= w*(Lg2+w*Lg4);
t2= z*(Lg1+w*Lg3);
R = t2 + t1;
hfsq = 0.5f*f*f;
hi = f - hfsq;
u.f = hi;
u.i &= 0xfffff000;
hi = u.f;
lo = f - hi - hfsq + s*(hfsq+R);
dk = k;
return dk*log10_2lo + (lo+hi)*ivln10lo + lo*ivln10hi + hi*ivln10hi + dk*log10_2hi;
}