#ifndef ___MONKEYS_AUDIO_MIME_TYPE_H_ #define ___MONKEYS_AUDIO_MIME_TYPE_H_ //--------------------------------------------------------------------------- //=========================================================================== const char MIME_TYPE_APE[] = "audio/x-ape"; const char MIME_TYPE_APE_EXTENSION[] = "ape"; const char MIME_TYPE_APE_SHORT_DESCRIPTION[] = "APE (Monkey's Audio) Sound File"; const char MIME_TYPE_APE_LONG_DESCRIPTION[] = "Lossless Compressed APE (Monkey's Audio) Sound File"; //=========================================================================== #endif // ___MONKEYS_AUDIO_MIME_TYPE_H_