_RandomSimilitudes
_RandomSimilitudes(Fractal, Fractal->Components, 5 * MAX_SIMILITUDE);
_RandomSimilitudes(F, F->Components + 3 * F->SimilitudeCount,
_RandomSimilitudes(F, F->Components + 4 * F->SimilitudeCount,
void _RandomSimilitudes(FRACTAL* f, SIMILITUDE* cur,