AddTranslators
status_t AddTranslators(const char* loadPath = NULL);
roster->AddTranslators(NULL);
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators(
CPPUNIT_ASSERT(proster->AddTranslators() == B_OK);
pRoster->AddTranslators();
pRoster->AddTranslators();
roster.AddTranslators(pitem->Path());