AddToList
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, "BJoystick::Open()");
temp1 = AddToList(fListView1, "BJoystick::Open()");
temp1 = AddToList(fListView1,
temp1 = AddToList(fListView1,
AddToList(fListView1,
AddToList(fListView1, "Can't use that stick. Try again.");
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, "BJoystick::Open()");
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, "BJoystick::Close()");
temp1 = AddToList(fListView2, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, temp1.String());
temp1 = AddToList(fListView1, "*** No game ports detected.");
BString AddToList(BListView *bl, const char * str);