AddThread
void AddThread(::Thread* thread);
status_t AddThread(const ThreadInfo& threadInfo,
if (!team->AddThread(thread)) {
Thread* AddThread(
bool AddThread(Thread* thread);
Model::Thread* thread = fModel->AddThread(event, fState->LastEventTime());
return AddThread(threadInfo.team, threadID, threadInfo.name,
if (threadManager.AddThread(event->team, event->thread,
|| threadManager.AddThread(threadID) != B_OK) {
threadManager.AddThread(message.team_created.new_team);
threadManager.AddThread(message.thread_created.new_thread);
fTeam->AddThread(info, &thread);
error = fTeam->AddThread(*info, &thread);
AddThread(thread);
status_t error = manager.AddThread(baseEntry->ThreadID(),
error = manager.AddThread(entry->PreviousThreadID(), NULL);