AddTeam
status_t AddTeam(const team_info& info);
Team* AddTeam(
team = fModel->AddTeam(event, fState->LastEventTime());
if (fModel->AddTeam(event, fState->LastEventTime()) == NULL)
AddTeam(appInfo.team, appInfo.flags, appInfo.signature,
AddTeam(team, flags, signature, &ref);
void AddTeam(team_id team, uint32 flags,
AddTeam(teams, icon, strdup(name), strdup(signature));
AddTeam(message->FindInt32("team"), message->FindString("sig"));
void AddTeam(BList* team, BBitmap* icon, char* name,
void AddTeam(team_id team, const char* signature);
AddTeam(tmid);
AddTeam(tmid);
void AddTeam(team_id tmid);
if (threadManager.AddTeam(event) != B_OK)
if (threadManager.AddTeam(teamID) != B_OK
if (threadManager.AddTeam(message.team_created.new_team)
fTargetHost->AddTeam(info);
error = fTargetHost->AddTeam(info);
inline status_t AddTeam(team_id team, bool writeLock,
status = locker.AddTeam(team, true, &targetAddressSpace);
status = locker.AddTeam(team, true, &targetAddressSpace);