_ItemLayoutInfo
weight = _ItemLayoutInfo(ItemAt(i))->layoutFrame.Width() + 1;
weight = _ItemLayoutInfo(ItemAt(i))->layoutFrame.Height() + 1;
if (ItemLayoutInfo* info = _ItemLayoutInfo(item))
if (ItemLayoutInfo* info = _ItemLayoutInfo(item))
return _ItemLayoutInfo(ItemAt(index))->isCollapsible;
_ItemLayoutInfo(ItemAt(i))->isCollapsible = collapsible;
return !_ItemLayoutInfo(ItemAt(index))->isVisible;
ItemLayoutInfo* info = _ItemLayoutInfo(item);
ItemLayoutInfo* info = _ItemLayoutInfo(item);
delete _ItemLayoutInfo(splitterItem);
delete _ItemLayoutInfo(item);
ItemLayoutInfo* previousInfo = _ItemLayoutInfo(ItemAt(index));
ItemLayoutInfo* nextInfo = _ItemLayoutInfo(ItemAt(index + 1));
ItemLayoutInfo* info = _ItemLayoutInfo(ItemAt(index));
ItemLayoutInfo* info = _ItemLayoutInfo(item);
ItemLayoutInfo* previousInfo = _ItemLayoutInfo(previousItem);
ItemLayoutInfo* nextInfo = _ItemLayoutInfo(nextItem);
ItemLayoutInfo* splitterInfo = _ItemLayoutInfo(_SplitterItemAt(index));
ItemLayoutInfo* _ItemLayoutInfo(BLayoutItem* item) const;