_LoadBitmap
_LoadBitmap(&resources);
void _LoadBitmap(BResources* resources);
_LoadBitmap(&resources, devices_icon, &devicesIcon);
_LoadBitmap(&resources, mixer_icon, &mixerIcon);
_LoadBitmap(&resources, tv_icon, &videoIcons.outputIcon);
_LoadBitmap(&resources, cam_icon, &videoIcons.inputIcon);
_LoadBitmap(&resources, mic_icon, &audioIcons.inputIcon);
_LoadBitmap(&resources, speaker_icon, &audioIcons.outputIcon);
void _LoadBitmap(BResources* resources, int32 id,
fBitmap(_LoadBitmap(555))