_LoadAddOn
status_t _LoadAddOn(const char* path, media_addon_id id,
void _LoadAddOn();
image_id _LoadAddOn(const char* path);
bool _LoadAddOn();
if (_LoadAddOn(path.Path(), id, &newAddOn, &image) != B_OK) {
_LoadAddOn();
if (_LoadAddOn(entry) == B_OK)
status_t _LoadAddOn(BEntry& entry);
return fGlobalShell->_LoadAddOn(path);