_Load
status_t _Load(const char* name = NULL,
status_t error = _Load(settings);
status_t _Load(const PackageSettings& settings);
return _Load();
status_t _Load();
return _Load();
status_t _Load();
_Load(bitmap);
void _Load(BBitmap* bitmap);
_Load(fileName);
void _Load(const char* fileName);
_Load();
void _Load();
_Load();
if (_Load(path.Leaf(), &type) == B_OK) {
_Load();
status_t _Load();