AddPointCommand
fAddPointCommand = new AddPointCommand(fPath, fCurrentPathPoint,
class AddPointCommand;
AddPointCommand* fAddPointCommand;
AddPointCommand::GetName(BString& name)
AddPointCommand::AddPointCommand(VectorPath* path,
AddPointCommand::~AddPointCommand()
AddPointCommand::Perform()
AddPointCommand::Undo()
AddPointCommand::Redo()
class AddPointCommand : public PathCommand {
AddPointCommand(VectorPath* path,
virtual ~AddPointCommand();