AddPiece
bool AddPiece(const ValuePieceLocation& piece);
|| !location->AddPiece(piece)) {
if (!location->AddPiece(piece))
if (!location->AddPiece(piece))
if (!location->AddPiece(piece))
if (!location->AddPiece(piece))
if (!location->AddPiece(piece))
if (!location->AddPiece(piece))
if (!location->AddPiece(piece))
if (location == NULL || !location->AddPiece(piece)) {
if (!location.AddPiece(piece))
if (!location->AddPiece(piece))
return _location.AddPiece(piece) ? B_OK : B_NO_MEMORY;
return _location.AddPiece(piece) ? B_OK : B_NO_MEMORY;
|| !location->AddPiece(piece)) {
if (!AddPiece(piece))
if (!AddPiece(piece))
AddPiece(piece);
return AddPiece(piece);
location->AddPiece(piece);
location->AddPiece(piece);
location.AddPiece(piece);
location->AddPiece(piece);