_IsKeyPressed
if (_IsKeyPressed(fNewState, fKeyMap->left_shift_key))
if (_IsKeyPressed(fNewState, fKeyMap->right_shift_key))
if (_IsKeyPressed(fNewState, fKeyMap->left_command_key))
if (_IsKeyPressed(fNewState, fKeyMap->right_command_key))
if (_IsKeyPressed(fNewState, fKeyMap->left_control_key))
if (_IsKeyPressed(fNewState, fKeyMap->right_control_key))
if (_IsKeyPressed(fNewState, fKeyMap->caps_key))
if (_IsKeyPressed(fNewState, fKeyMap->scroll_key))
if (_IsKeyPressed(fNewState, fKeyMap->num_key))
if (_IsKeyPressed(fNewState, fKeyMap->left_option_key))
if (_IsKeyPressed(fNewState, fKeyMap->right_option_key))
if (_IsKeyPressed(fNewState, fKeyMap->menu_key))
static bool _IsKeyPressed(const KeyboardState& state,
_IsKeyPressed(key->code));
bool _IsKeyPressed(uint32 code);