AddName
status_t AddName(InodeNames* parent, const char* name);
names->AddName(NULL, "");
name->AddName(names, path);
fInfo.fNames->AddName(dir->fInfo.fNames, name);
return fFileSystem->InoIdMap()->AddName(fi, fInfo.fNames, name,
return iterator.CurrentValuePointer()->fNames->AddName(parent,
status_t result = fileInfo.fNames->AddName(parent, name);
status_t AddName(FileInfo& fileInfo,
fFileSystem->InoIdMap()->AddName(fileInfo, fInfo.fNames, name,
child->fInfo.fNames->AddName(toInode->fInfo.fNames, toName);
void AddName(const BString&);
gMostUsedMimeTypes.AddName(item->Label());