AddList
virtual bool AddList(BList* newItems);
virtual bool AddList(BList* newItems, int32 atIndex);
bool AddList(BList* list, int32 index);
virtual bool AddList(BList* newItems);
virtual bool AddList(BList* newItems, int32 fullListIndex);
bool AddList(const BList* list, int32 index);
bool AddList(const BList* list);
bool AddList(BObjectList*);
bool AddList(BObjectList*, int32);
return _PointerList_::AddList(list);
return _PointerList_::AddList(list, index);
|| !addOns->AddList(&list)) {
NodeContainerNode::fChildren.AddList(&children);
if (!groups.AddList(&fGroupList)) {
fGroupList.AddList(&groups);
fKeymapsMenuField->Menu()->AddList(&itemsList, 0);
fKeymapsMenuField->Menu()->AddList(&itemsList, 0);
if (fItems.AddList(&other.fItems, index)) {
message.AddList(bytes, numBytes);
if (!fList.AddList(list, index))
return AddList(list, CountItems());
return AddList(newItems, FullListCountItems());
list.AddList(secondItems, firstIndex + 1);
list.AddList(firstItems, newIndex + 1);
list.AddList(firstItems);
infosToLayout.AddList(&infosUnderMax);
infosToLayout.AddList(&infosOverMin);
groups.AddList(group->fGroups);
groups.AddList(group->fGroups);
groups.AddList(group->fGroups);
fAddOnsToBeUnloaded.AddList(&fAddOns);
return self->AddList((const BList*)list, index);
return self->AddList((const BList*)list);
if (!fStrings.AddList(&list.fStrings))
if (!fStrings.AddList(&list.fStrings, index))
bool AddList(PoseList* list) { return _inherited::AddList(list); }
oldPoseList->AddList(fPoseList);
mergedList.AddList(&newExtensionsList);
message.AddList(points, 4);
message.AddList(points, 4);
message.AddList(points, 2);
message.AddList(opList, opCount);
message.AddList(pointList, pointCount);
message.AddList(opList, opCount);
message.AddList(pointList, pointCount);
message.AddList(points, 3);
message.AddList(points, 3);
message.AddList(points, 2);
message.AddList(points, 2);
message.AddList(delta, length);
message.AddList(offsets, UTF8CountChars(string, length));
void AddList(const T* array, int32 count);
events.AddList(&fEventQueue);
events.AddList(&fMethodQueue);
events.AddList(&newEvents);
EventList::Private(&addedEvents).AsBList()->AddList(&newEvents);
events.AddList(&addedEvents, index);
fPrinters->AddList(&printers);
list.AddList((BList*)&expected);