AddJob
bool AddJob(BEntry& entry, bool notify = true);
status_t AddJob(BJob* job);
return fJobQueue->AddJob(job);
if (AddJob(job)) {
AddJob(entry, false);
status_t error = fJobQueue->AddJob(job);
status_t AddJob(DiskDeviceJob* job);
status = (*jobQueue)->AddJob(job);
AddJob(folder->JobAt(i));
void AddJob(Job* job);
fJobListView->AddJob(job);
void AddJob(SpoolFolder* folder, Job* job);
fWindow->AddJob(this, job);
status_t status = fJobQueue.AddJob(job);
fJobQueue.AddJob(fInitTarget);
fJobQueue.AddJob(job);
if (!jobQueue->AddJob(job)) {