_GetPlayingBoundsFor
_GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);
_GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);
_GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);
_GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);
_GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);
_GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);
static void _GetPlayingBoundsFor(PlayingState* state,