_GetMutablePartition
if (BMutablePartition* shadow = _GetMutablePartition(partition)) {
if (BMutablePartition* shadow = _GetMutablePartition(partition)) {
BMutablePartition* shadow = _GetMutablePartition(partition);
if (BMutablePartition* childShadow = _GetMutablePartition(child)) {
if (BMutablePartition* childShadow = _GetMutablePartition(child)) {
BMutablePartition* shadow = _GetMutablePartition(partition);
BMutablePartition* _GetMutablePartition(BPartition* partition);