_FreeBlocks
return _FreeBlocks(transaction, &childBlock[start], end - start);
return _FreeBlocks(transaction, &childBlock[elementPos],
status = _FreeBlocks(transaction, &childBlock[elementPos],
status = _FreeBlocks(transaction, &childBlock[elementPos], 0,
status = _FreeBlocks(transaction, &childBlock[elementPos], 0,
return _FreeBlocks(transaction, direct, end - numBlocks);
return _FreeBlocks(transaction, indirect, start, end, freeAll, 0);
return _FreeBlocks(transaction, doubleIndirect, start, end, freeAll, 1);
return _FreeBlocks(transaction, tripleIndirect, start, end, freeAll, 2);
status_t _FreeBlocks(Transaction& transaction, uint32* block,
status_t _FreeBlocks(Transaction& transaction, uint32* block,