_EventAt
Event* midEvent = _EventAt(mid);
waitUntil = _EventAt(0)->Time();
&& system_time() >= _EventAt(0)->Time()) {
if (!fEvents.IsEmpty() && _EventAt(0)->Time() < fNextEventTime)
Event* _EventAt(int32 index) const;
while (((listEvent = _EventAt(--index))) && listEvent->Time() == time) {
Event* midEvent = _EventAt(mid);
waitUntil = _EventAt(0)->Time();
&& system_time() >= _EventAt(0)->Time()) {
if (!fEvents.IsEmpty() && _EventAt(0)->Time() < fNextEventTime)
Event *_EventAt(int32 index) const;