_Entry
friend class VectorMapEntry<KeyReference, Value, _Entry, Class>;
friend class VectorMapEntry<KeyReference, const Value, const _Entry,
typedef Vector<_Entry> ElementVector;
struct _Entry aChannels[] = {
fThread = spawn_thread(_Entry, name, B_NORMAL_PRIORITY, this);
return GlobalTestContext::Current()->SpawnThread(_Entry, name, priority,
static status_t _Entry(void* data)