AddDistances
static float AddDistances(float a, float b);
static float AddDistances(float a, float b, float c);
return BSize(BLayoutUtils::AddDistances(
return BSize(BLayoutUtils::AddDistances(markerSize.width, textSize.width),
max.width = BLayoutUtils::AddDistances(max.width, addWidth - 1);
max.height = BLayoutUtils::AddDistances(max.height, addHeight - 1);
return AddDistances(AddDistances(a, b), c);
size.width = BLayoutUtils::AddDistances(size.width,
size.height = BLayoutUtils::AddDistances(size.height,
size.width = BLayoutUtils::AddDistances(size.width, spacing - 1);
size.height = BLayoutUtils::AddDistances(size.height, spacing - 1);
*minHeight = BLayoutUtils::AddDistances(*minHeight, insets);
*maxHeight = BLayoutUtils::AddDistances(*maxHeight, insets);
*preferredHeight = BLayoutUtils::AddDistances(*preferredHeight, insets);
size.width = BLayoutUtils::AddDistances(size.width,
size.height = BLayoutUtils::AddDistances(size.height,
*minHeight = BLayoutUtils::AddDistances(*minHeight, insets);
*maxHeight = BLayoutUtils::AddDistances(*maxHeight, insets);
*preferredHeight = BLayoutUtils::AddDistances(*preferredHeight, insets);
size.width = BLayoutUtils::AddDistances(size.width,
size.height = BLayoutUtils::AddDistances(size.height,
return BSize(BLayoutUtils::AddDistances(size.width, horizontalInsets),
BLayoutUtils::AddDistances(size.height, verticalInsets));