AddDirectory
status_t AddDirectory(BDirectory* directory);
status_t AddDirectory(const char* path);
void AddDirectory(BMessage& message, const char* name,
virtual status_t AddDirectory(const node_ref* nref,
status_t AddDirectory(BDirectory* directory);
status_t AddDirectory(const char* path);
bool AddDirectory(const BString& directory);
return AddDirectory(defaultValue);
return AddDirectory(buf.String());
status_t AddDirectory(const char* fullPath);
databaseLocation.AddDirectory(databaseDirectories.StringAt(i));
status_t error = AddDirectory(directory);
bool AddDirectory(const char* directory);
if (!compilationUnit->AddDirectory(compilationDir != NULL
if (!unit->AddDirectory(directory))
if (!unit->AddDirectory(directory))
AddDirectory(message, kPrinterFolderAttribute, spoolFolder);
AddDirectory(message, kPrinterFolderAttribute, spoolFolder);
AddDirectory(message, kPrinterFolderAttribute, spoolFolder);
AddDirectory(message, kPrinterFolderAttribute, spoolFolder);
status_t result = this->AddDirectory(&nodeRef);
status_t error = AddDirectory(directory);
AddDirectory(directory);
databaseLocation.AddDirectory(directoryPath);
location.AddDirectory("/tmp");
fMergedDirectory.AddDirectory(directoryPaths.StringAt(i));
AddDirectory(&driverNRef);
AddDirectory(&nref);
status_t AddDirectory(node_ref* nref);
fMonitorHandler->AddDirectory(&nodeRef);
status_t AddDirectory(char* dirName,
status_t error = dir->AddDirectory(subDir, &dir);
status_t error = AddDirectory(dirName, &dir);
status = AddDirectory(header->name, NULL);