AddConstraints
fHorizontalLayouter->AddConstraints(i, 1, min.width, max.width,
fVerticalLayouter->AddConstraints(i, 1, min.height, max.height,
verticalLayouter->AddConstraints(index, 1, itemMinHeight,
layouter->AddConstraints(
layouter->AddConstraints(
layouter->AddConstraints(element, 1, constraints.min,
layouter->AddConstraints(
void AddConstraints(
localLayouter->AddConstraints(this, layouter);
fLayouter->AddConstraints(position, c->length, c->min, c->max,
virtual void AddConstraints(int32 element, int32 length,
virtual void AddConstraints(int32 element, int32 length,
virtual void AddConstraints(int32 element, int32 length,
virtual void AddConstraints(int32 element, int32 length,
virtual void AddConstraints(int32 element, int32 length,
fColumnInfos[column].AddConstraints(min.width, max.width,
fRowInfos[row].AddConstraints(min.height, max.height,